WTP?!
BrowseGames likeOther platformsHow it works
/
Pick for me
Sign in
AA

江湖十一

42% positive of 5,386 Steam reviews

View on Steam
Released
2023
Steam Deck
Playable
Platforms
Steam

Made by 万象皆春.

About the game

Jianghu11 is an open-world cultivation RPG set in the wuxia world. In this game, you will create your own character or start as a fictional or historical figure. Explore the fascinating wuxia world with enormous NPCs, search for romance, and write your own legend.

Tagged by players

  • Martial Arts
  • CRPG
  • Tactical RPG
  • Alternate History
  • Strategy RPG
  • Immersive Sim
  • Turn-Based Tactics
  • Turn-Based Combat
  • Historical
  • Turn-Based Strategy
  • Character Customization
  • Sandbox

What players say

Games like this

See all games like this
Obscure

江湖群雄传

58% matchMartial Arts, Turn-Based Tactics, Similar premise

25%12 reviews
AA

Xenonauts 2

51% matchCRPG, Tactical RPG

81%4.9K reviews
AA

Earthling's Undertaking

54% matchMartial Arts, Tactical RPG

64%930 reviews
Indie

The Matchless Kungfu

52% matchMartial Arts, Strategy RPG

79%6.8K reviews
Obscure

Three Kingdoms: Tide of Conquest

52% matchTactical RPG, Strategy RPG

86%102 reviews
Indie

The World of Kungfu: Dragon and Eagle

49% matchMartial Arts, Turn-Based Combat

67%4.6K reviews
Indie

下一站江湖Ⅱ

44% matchMartial Arts, Sandbox, Similar premise

72%8.6K reviewsDeck
AA

ATOM RPG Trudograd

45% matchCRPG, Immersive Sim

83%4K reviewsDeck
AAA

Divinity: Original Sin 2 - Definitive Edition

47% matchCRPG, Tactical RPG

95%181.4K reviews55 hDeck
Obscure

江湖行

47% matchStrategy RPG, Turn-Based Strategy, Similar premise

61%21 reviews
Obscure

周松传

50% matchMartial Arts, Tactical RPG

81%11 reviews
Obscure

梅斯特姆

49% matchTactical RPG, Strategy RPG

36%19 reviews
Not affiliated with Valve. Steam is a trademark of Valve Corporation.PrivacySettings
Mostly Positive

What players say

  • Recommended
    总的来说,我会说这是一款不错的游戏,但迫切需要一些改进。 坏事 - 主线任务计时器很烦人,打破了开放世界的概念。 要么删除时间限制,要么将时间限制增加许多倍。 - 我不喜欢主角几乎不参与故事的方式。 比如主线有一段,很多角色都在打架,主角你基本上就站在那儿看着,什么都不做! 此外,在与其他角色的一些对话中,他们说话时就好像你不存在一样,即使在为他们完成了这么多任务之后也几乎没有提到你的名字。 这真的让我脱离了沉浸。 这是一款角色扮演游戏,我需要感觉自己对世界产生了影响! - 游戏开始时的难度和平衡性很差。 一开始,您的统计数据在创作时非常重要,因为武术技能非常罕见。 而且你遇到的敌人很容易打败你,因为你技能少,属性低。 要么一开始就降低敌人的难度,要么让玩家更容易获得武术。 - 关于如何获得新技能的方向不是很明确。 例如,有些角色你可以让他们成为老师,但一开始你不知道他们是谁。…

    28 h played when written. 6 found it helpful.

    Read on Steam
  • Recommended
    Captivating combat n deep customization! need English patch plz!

    7.6 h played when written. 31 found it helpful.

    Read on Steam
  • Not recommended
    这游戏其实不差,就是一部分拖了后腿 游戏已经做到这个阶段了,我认为改剧情,战斗系统什么的不太现实 1.我认为他们可以做的是调整时段的速度,现在进一个屋子竟然花一个时段,这世界的屋子到底有多大啊,建议出入地点不再消耗时段 我觉得每一个时段里有4个行动点,玩家每进行一次行为就消耗一个行动点,行动点也可以是时段里的4个小时段(行动点),在大地图移动一段路程后会过一个小时段(行动点) 至于行动点会怎么影响武学修炼,我举个例子: 如果是以打坐修炼的话,玩家可以选择要花多少行动点去打坐,因为是打坐的关系所以每过一个行动点,玩家可获得的修炼经验比较多(也受角色属性影响) ,可能会是450修炼经验 / 行动点 如果是普通状态修炼的话(没有打坐,在到处移动),玩家可获得的修炼经验会比打坐的少(也受角色属性影响),可能会是200修炼经验 / 行动点 …

    19 h played when written. 1 found it helpful.

    Read on Steam
All reviews on Steam