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Obscure

Predestination

42% positive of 70 Steam reviews

View on Steam
Released
2019
Steam Deck
Not tested
Platforms
Steam

Made by Brain and Nerd Ltd.

About the game

Predestination is a turn-based sci-fi 4X game set in the distant past of our own galaxy. Ships from countless races are flung back in time by a powerful hostile race known as the Revenants, and must now work to rebuild their empires and somehow stop the Revenants in the past. Explore the galaxy, colonise habitable worlds, meet alien races, and wage war. Predestination blends the gameplay of classic titles like Master of Orion II with a narrative storyline and new game mechanics 4X fans have been waiting years to get their hands on: A 3D galaxy map, turn-based tactical fleet combat, advanced planetary exploration and colonisation gameplay, terraforming, a seamless 3D ship designer, and many other features.

Tagged by players

  • 4X
  • Turn-Based
  • Space
  • Strategy
  • Turn-Based Strategy
  • Sci-fi

What players say

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Mixed

What players say

  • Recommended
    With the last version of this game I was satisfied for an Early Access Game. I had 18 hours fun and it was stable enough. (I don't remember any crashes or game-breaking bugs) What I liked most is that the mechanics feel fresh for turn-based 4x games. Love it to start in the Pre Warp Era (a setting, you can also start later), first caring for the main planet, finding the right city layout for the 4 cities you got on…

    19 h played when written. 78 found it helpful.

    Read on Steam
  • Recommended
    A neat twist on 4x that focuses mainly on pre-warp city building technology. Very strong emphasis on planning ahead, exploring planets before colonizing them and identifying key sites for resource location and efficiency for cities. It seems like you will be mostly battling your own population (either against the economy or morale) for the first part of the game before you even ecounter anyone else. Definitely not a…

    16 h played when written. 48 found it helpful.

    Read on Steam
  • Not recommended
    EDIT: After several more hours in the game, I can now add micromanagement hell to the list of woes. Min/maxing planets takes hours of playtime. The whole planets idea is nice enough, but did you have to make it so laborious? Devs, did you ever actually play your game? I have been a fan of 4X space games for over 20 years, and this is possibly the worst I have ever played. I'm very disappointed with this game. Clunky…

    33 h played when written. 37 found it helpful.

    Read on Steam
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