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BLARP!

94% positive of 172 Steam reviews

View on Steam
Released
2016
Steam Deck
Unsupported
Platforms
Steam

Made by Isaac Cohen.

About the game

BLARP! is a fun-filled physics game build for the HTC Vive. BLARP! uses our intuitive understanding of motions and physics to create an active / addictive experience that is playable by anyone who has ever swung a racket, played with a yoyo, or held a rope.

Tagged by players

  • VR
  • Casual

What players say

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Very Positive

What players say

  • Recommended
    Does it break new ground? Does it innovate and excite? No on both counts. But as a physics exercise, Blarp is fantastic at demonstrating what VR, and more importantly motion controlled VR, can do. The game is basic, almost painfully so. A psychadelic eyeball called a "Blarp" is floating around in a box with you. You can 'attract' it by pulling the trigger of the Vive Bagel Blaster associated with your right hand,…

    18 min played when written. 27 found it helpful.

    Read on Steam
  • Recommended
    This is like all of my 90s hologram stickers, come to life. Despite buying over $100 worth of VR titles over the weekend to play on my VIVE, the one I keep thinking about the most is Blarp. The sound design is fantastic, and the graphics are so trippy yet on point with a sense that I'm actually in the mentioned hologram space. If you own a VIVE, own this game. Now.

    16 min played when written. 17 found it helpful.

    Read on Steam
  • Not recommended
    Perhaps I'm missing some core game mechanic here, but I don't quite see the epic appeal of BLARP! Or, at least, I'm at a loss to explain why so many other reviewers thought it was the cat's pyjamas. As far as I can tell, there are only two controls (i.e. the right trigger attracts blarps to the wand, left trigger generates a shield), two game mechanics (elastic attraction and shield-based deflection), and one goal…

    53 min played when written. 13 found it helpful.

    Read on Steam
All reviews on Steam